3.0 SEQUENCE OF PLAY
The time scale is 2-3 months per turn (longer turns in the winter, therefore 5 turns per year). Each turn, the two players perform the following sequence of steps, in order (each phase is described in detail in the following rules):
3.1 Random Events Phase
One player determines what random event, if any, occurs this turn (see 4.0).
3.2 Political Phase
Both players simultaneously determine whether there have been any changes
to the support of foreign powers for his cause, attempts to influence foreign
powers, and makes any additions or subtractions to his Political Support (PS)
level due to these changes or other political events (see 5.0).
3.3 Strategic Phase
Both players simultaneously place any newly-created, rebuilt, or reinforcement
units on the map within the restrictions of the rules (see 6.0), as well as
any armour or artillery Asset Points (AP) just purchased. Then, he performs
any Air/Naval transport (see 6.7).
3.4 Rebel Player Turn
3.4.1 Organization Phase: The player organizes his military units
into stacks (Battlegroups) of one or more units. These stacks will move and
fight as one entity during the Movement and Combat Phases that follow (see
7.0).
3.4.2 Movement Phase: The player's Battlegroups (BG) move from Area to Area on the map under the rules governing Movement (see 8.0).
3.4.3 Combat Phase: The player's BG engage enemy BG in the same Area under the rules governing combat (see 9.0 and 11.0).
3.4.4 Counterattack Phase: Within limits, enemy BG in a given Area that were not attacked in the Combat Phase may now attack the player's BG in that Area (see 9.4).
3.4.5 Recovery Phase: Units belonging to the player that were Disrupted as a result of combat may now attempt to recover (see 10.0).
3.3 Republican Player Turn
The Republican Player repeats Phases 3.4.1 to 3.4.5 using his units.
3.4 Turn Interphase
Both players determine Control of all the Areas on the map and make any final
adjustments to their PS levels (see 12.0).
This concludes one Game-turn. This cycle repeats until one player resigns or his Political Support level falls to zero, or the end of the final Game-turn (April-May 1939) is reached (see 13.0) (4/1/98).
5.42 Intervention (addition): c), after the second sentence add "(Treat the Portuguese divisionas any other Nationalist division: it has a cadre level of 0, it can be rebuilt, and it can form BG with other Nationalist units.)" (19/1/00)
Charts (correction): Change the PSP chart to read that each side receives +1 PSP for each REGION they control prior to control determination, not each area (19/1/00).