Errata

How much we hate to admit it, we're not perfect. Occasional slip-ups do enter our designs. While we fix these on-the-fly, people with older editions of games may be unaware of the changes.

Trampling out the Vintage

18.2 Railroad Repair (clarification): The 1 VP awarded to the Union player for each station destroyed by the Confederate player is in addition to the VP award the Union player receives for the capturing the station as per rule 16.1. (12/5/00)

Charts (correction): The Combat Results Table contains a DR result of 4 in a 1:2 attack. This should read "1R/--" not "9R/--". (12/5/00)

Charts (ommission): The Prison Raid Table was left out. This should read:
Die Roll Result
1 or less The Union player gets no victory points and all cavalry units (both sides) do not return
2-3 The Union player receives 1 VP, or 0 VPs and 1 cavalry unit may return to the game as a reinforcement next turn.
4-5 The Union player receives 2 VPs, or 1 VP and 1 cavalry unit may return to the game as a reinforcement next turn.
6 or more The Union player receives 2 VPs and 1 cavalry unit may return to the game, or 1 VP and all cavalry unit may return to the game.
    +1 for each Union cavalry unit exited off the south edge of the map.
    -1 for each Confederate cavalry unit exited off the south edge of the map.
    +1 if the Confederate player has entered the 1st Georgia Militia as reinforcement.
(12/5/00)


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